Parametric array test 001

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Parametric array test 001 from art mak on Vimeo.

Testing parametric array plugin in 3d studio max, all animation is done with moving spline, very nice plugin.
plugin:
torabiarchitect.com/news/parametric_array_1.html

Audi R8 test renders

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newr8_05newr8_04newr8_07newr8_06

So, my friend gave me this high quality Audi-R8 model, and I just love this car, its so damn cool! For a long time I wanted to make short animation about this car, I have written down a story too. Those renderings are like little promos for the upcoming animation project. Hopefully, with some free time and motivation I can make this animation happen by the end of this year.

demoreel 2010

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demoreel 2010 from art mak on Vimeo.

My demoreel, still in progress!

Software used:
3D Studio Max, Vray, Photoshop, After-Effects

Credits:
Music by Audio Delux
Audi R8 from Turbosquid
00:10 Model by 3DAllusions.com
00:30 Room design by SOM

Best Wishes for 2010!

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2010-happynewyear

Tutorial – Vray Water Caustics

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waterdynamics_part2

In this tutorial, we will take the scene that we created in Part 1 (dynamics) and render it with caustics ON. So lets get started:
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Tutorial – Water Dynamics

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waterdynamics_part1

I finally had the time to create this tutorial about water dynamics and caustics in 3d studio max and vray. I divided this into two parts, part one deals with “reactor” and how to achieve effect of ball dropping into water. Part 2 is all about caustics. Here we go: MORE>>

Texture bake test 3

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texture_bake_03aa

Another texture baking test using vray renderer inside of 3d studio max 2009. I tried to use gobo-effect lighting, like the use in live performances on stage and stuff or on shows like Jay Leno, so it is not smudged or anything (this is the actual lighting set-up). The only blurry thing is the quality of the baked texture (512×512), but its just a test anyway! Its so cool, when all the textures were baked and I re-applied them to the objects, I could rotate around in viewport and see my scene fully lit (without any lights!). You can see in the thumbnails, those are sceenshots directly from max:

texture_bake_03aa5texture_bake_03aa4texture_bake_03aa3texture_bake_03aa2

Here is short animation, check out the render time per frame (2 seconds!) instead of 40 seconds!

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Texture baking

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zf_cubes_texture_01
Today, I tried doing some texture baking in 3d studio max. After I got the rendering of all the sides of my glowing light box, I added the logo in photoshop and reapplied the texture back to the same box. So, it still does look like glass, but in reality it is just a jpg texture with vraylightmtl. MORE>>

Zen-formula

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Zen-formula is an idea for a company that will produce innovative design solutions in various fields, such as product design, architecture, interior design, and graphic design. Zen means change, its a formula of change.

zf_new4_smlzf_new1_sml MORE>>

Lost and Found!

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Wow!
I was digging through my old scratched CD-R’s, and I found a bunch of my lost college work! Here are some of my first architectural hand illustrations from 2001-2002. It is really special to me, because this is when I realized how much I like doing architectural illustration. I spent countless hours drawing this things, and I loved it!

old-fortressltu-bldghouse1falling-water

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