Texture baking

experiments

zf_cubes_texture_01
Today, I tried doing some texture baking in 3d studio max. After I got the rendering of all the sides of my glowing light box, I added the logo in photoshop and reapplied the texture back to the same box. So, it still does look like glass, but in reality it is just a jpg texture with vraylightmtl. Instead of waiting 10 minutes to render my glossy-glowing box, it took like 15 seconds to render this image. I had to do some UV unwrap to match the coordinates of the baked texture. This is my second try at texture baking, and I am starting to like it, I know they use it a lot in game industry to compensate for polygon count, but I wonder how this method can be utilized in architectural visualization.

Here is the baked texture (I changed color in photoshop and added logo):
zf_cube_03zf_cube_02zf_cube_01

Here are some interesting results that I got by applying the same map to the room walls and floor, and then just using UV-Map to scale and rotate the texture:
light-wall_13light-wall_12light-wall_11light-wall_10light-wall_09light-wall_08light-wall_07light-wall_06light-wall_05light-wall_04light_wall_05light-wall_03

There are no lights in the scene, all the light is coming from vraylightmtl.

Leave a Reply

Spam Protection by WP-SpamFree

Powered by WordPress | Theme by ARTMAKEntries RSS Comments RSS