Tutorial – Vray Water Caustics

tutorial

waterdynamics_part2

In this tutorial, we will take the scene that we created in Part 1 (dynamics) and render it with caustics ON. So lets get started:

1. Create an omni light in top viewport, above the water pool. Go to modify panel and input the following omni light parameters:
To get the “Vray light properties” window, right-click on the light. In the vray light properties window it is important to to set high values for “caustic subdivs” (between 1500-3000 is a good value), and very high values for “caustic multiplier” (at least 25,000) for the caustics to be visible.
waterdynamics_tut_fig15

2. Make water material:
waterdynamics_tut_fig16

3. Activate caustics by going to “Render (F10) – Render Setup – Vray:Caustics tab”, after some research, I found out that those numbers work pretty well:
waterdynamics_tut_fig17

Here are my render settings that I used to render the caustic animation, its all pretty standard, I marked where I changed some numbers from their default values, also I used Gamma 1.8 for linear color-mapping. There is a very good tutorial about gamma set-up here: aversis gamma tutorial
waterdynamics_tut_fig20

So by now you should be able to see some caustics going on, but it just doesn’t look too exciting enough, here are couple of things I did to make them stand out more:

4. I added more balls (copies of the original ball) to the Rigid Body Collection by following same steps like in Part 1 tutorial, this would create more waves and therefore, more visible caustics:
waterdynamics_tut_fig18

5. Finally, I increased the intensity of the omni light to 2.0, this really emphasized the caustics!
waterdynamics_tut_fig19

This concludes the two part tutorial about water dynamics and vray caustics, if you have any questions, please leave a comment and I will do my best to respond with further explanation.

Thanks for stopping by!

-Art

10 Responses to “Tutorial – Vray Water Caustics”

  1. polygonner Says:

    please can share the water and collison parametres
    please

  2. artmak Says:

    Hi polygonner, I will post the parameters this weekend, sorry for the confusion.

  3. mansoor Says:

    very very good !!!!!!and try very beutiful methord jest passing mail

  4. artmak Says:

    polygonner, the water-deformer doesn’t need any parameters, you need to bind your water (plane object) to the water-deformer. You don’t need to add it to any reactor collection.

    My Havok World (Reactor) parameters are:

    Gravity X= 0, Y= 0, Z= -390
    World Scale 1m= 39
    Col. Tolerance = 3.97

    Everything else is default.

    Hope this helps!

  5. kanasonic Says:

    Thanks a lot for your very good tutorial. I used it to create an animation of house + swimming pool. Couldn’t do it whithout your explanations !!!

  6. artmak Says:

    kanasonic, you are welcome, will be great to see your version of caustics.

  7. valentino garcia Says:

    it’s a fucking extrem good tutorial !!!! nice man

  8. onis_uk Says:

    great tutorial but im stuck, where do i apply the water material ???

  9. saddam Says:

    You’re the man!!! Thanks for sharing your knowledge and experience. I really like your work in general.

  10. saddam Says:

    Actually your tutorial is very chaottic and a bit misleading with all those astronomial values you’re using. If someone is interested here is better one: http://www.cg-blog.com/index.php/2009/10/24/vray-caustics-tutorial.htm

Leave a Reply

Spam Protection by WP-SpamFree

Powered by WordPress | Theme by ARTMAKEntries RSS Comments RSS